
Online Teaching/Chapter 5:
Ko and Rossen’s (2004) used chapter 5 for organizational tool talk. They discussed a variety of tools from discussion boards, chat rooms, white boards and e-mails. It is hoped that the reader will keep in mind that the list of tools is never static. The most important message from this chapter is “TRIAL AND ERROR”. An instructor needs to remember, that instruction is ever evolving, like the tools that are used.
I thought the EduTools website (http://www.edutools.info/index.jsp) was very functional and cool! It evaluates course management systems using 40 features. What is nice is that one can choose which features are important for a management system. Julie’s tip: You won’t really know a system until you use it!
Ko, S., & Rossen, S. (2004). Teaching Online A Practical Guide. Boston: Houghton Mifflin Company.
Online Teaching/Chapter 12:
This chapter provides the potential online instructor with the tasks that an online instructor will need to do or consider. However, reading about how to convert one’s online course is very different from actually doing it. Being part constructivist, I find it difficult to conceptualize teaching my AT & Writing workshop online. How often do I have discussions? Live chats? Video integration? Here again, this is where instructional design plays an important part. If the instruction is already designed, supposedly the conversion should not be too time consuming. Ko and Rossen (2004) remind us that the initial start-up of the class may be time consuming, but in the end, it will be easy to add to, improve or update the coursework.
To prevent the idea of frustration, I need to remember that this is trial and error as was stated in chapter 5. I personally need to reflect back on my first several years of teaching. Mistakes, errors, debacles. . .but without those “joys”, my teaching would not have improved. I need to keep the same mind set for online teaching. Enjoy the journey.
Ko, S., & Rossen, S. (2004). Teaching Online A Practical Guide. Boston: Houghton Mifflin Company.
Collaborating Online/Chapter 1:
“Online instructors cannot deliver knowledge; online learners must seek it out.” – Styers as quoted in Palloff and Pratt (2005, p. 3).
The first line of the first chapter immediately got my attention. There is a consistent pattern in most everything that we read. Traditional learning and online learning have almost the same needs.
Chapter one discusses the need to feel connected or a sense of belonging and how to create the belonging within an online course. It is instructional designing for Maslow’s Hierarchy of Needs, level three, belonging. Instructors need to create community before collaboration can take place. Collaboration is needed to increase student learning. Palloff and Pratt (2005) call collaboration the “heart and soul” of online learning. Another interesting point is that the instructors are also included in this community. This makes sense to me as our instructors are our first role model in this environment, much like the parent is the first teacher in an infant’s learning.
Palloff, R. & Pratt, K. (2005). Collaborating Online. San Francisco, CA: John Wiley & Sons, Inc.
In “How Recent Brain Research Can Inform the Design of Online Learning”, Meyer (2004) states that the brain depends on interaction with people in order to learn. Early childhood learning programs focus on interaction between the child and others. The parents are taught how to interact with their child to develop language, social skills and more. We know that as a child learns, synaptic connections are increased. Meyer states “Given this early experience, it is no surprise that face-to-face communication substantially increases levels of cooperation” (2004, p. 8). Meyer questions if too much emphasis is placed on face-to-face learning. Isn’t it true that most individuals have social connections outside the online learning environment? Is it the face-to-face interaction or is it the sense of community within the learning? Can we learn if we feel connected, but without “in person time”? Quartz and Sejnowski in Meyer, state that individuals who play games over the computer have poorer levels of cooperation that those who play the same game in person.
Given how the brain learns, I believe that this article show that it is important for instructors to create opportunities for the student to see the instructor and other students, given data about face-to-face interaction. Furthermore, we need to belong to a group in order to collaborate as a group. There are many tools that allow for the collaboration of students and instructor.
Meyer, K. (2004). How recent brain research can inform the design of online learning. Retrieved February 12, 2006 from http://www.thejeo.com/Meyer%20Final.pdf.